top of page
Python for Maya: March 30 · 19 spots left · Enroll Now
Search


Farewell Pixomondo: The Latest VFX Studio Closure Explained
Pixomondo is officially being closed by its parent company, Sony Pictures Entertainment. While this might not be a huge surprise given the current wave of industry-wide cost reductions and studio consolidations, it is still a heavy blow to the artists and the VFX community. In this video, we break down the business reasons behind why Pixomondo is shutting its doors and most importantly, what this ongoing trend means for your future and career in Visual Effects. Join our stre


Future Beyond VFX: The Power of Community
The debate about AI in VFX is incredibly loud right now. Amidst all the panic about algorithms and efficiency, one element that actually keeps this industry alive is being completely ignored: Community. Software updates don't mentor junior staff. Render engines don't check in on you during crunch time. A prompt won't bring a team together to solve a pipeline crisis at 2 a.m. People do - and people need a reason to carry on. We often forget that it is the network around us th


Is Adobe Still Worth It in 2026?
Last year I asked myself a serious question: Is Adobe actually still worth paying for in 2026? My use case is incredibly common for most content creators today. Yet, Adobe Premiere has always felt heavy and clunky to me and that friction has only intensified over the years. Jumping in for a “quick edit” felt practically impossible thanks to its cumbersome structure and sluggish load times. Still, for a long time, Premiere gave me a reasonable enough editing experience until


VFX Supervisor: War Stories from the VFX Set
We spend thousands of hours behind a monitor but what happens when you finally step onto a live film set? The dynamic changes instantly. The politics are different. The pressure is physical. Sam Highfield (On Set VFX Supervisor) joins us to share his "war stories" on a Visual Effects set. We aren't just talking technicals but survival. The "Day 1" Shock: What nobody expects when they first walk on set. Studio vs. Set: How to switch your mindset from "artist" to "crew member.


Make Your GitHub Stand Out in Job Applications
Transitioning into a technical artist and director role can be challenging. One crucial element most forget is their GitHub profile. GitHub is your coding showreel and opens doors into your future job opportunities. Let's transform our GitHub profile and repositories into portfolios for our next job application.


Why You're Stuck: You Might Be In The Wrong Role
Feel like you’re learning endless tutorials but not getting anywhere? You might not be a bad artist or technician - you might just be in the wrong role. Many students fail to break into the industry because they are trying to be a Modeler when they think like a Technical Director or they're forcing themselves to code when they should be sculpting. In this live stream, we are going to audit the industry roles in Visual Effects, Animation, and Games to help you find where you a


Python for VFX: Maya, 3ds Max, Blender, Houdini & Nuke APIs
Which VFX software actually has the best Python API? On this stream, we’re doing a side-by-side code comparison of Maya, 3ds Max, Blender, Houdini, and Nuke. We’ll test them on essential TD tasks like creating nodes, setting attributes and navigating documentation to see which API is truly "Pythonic" and which feels stuck in the past. Finally, we’ll rate each software from 1 to 5 stars and discuss the future of unifying Python standards across the VFX industry. Watch the full


Live career mentoring for Visual Effects | Mentoring
Our industry isn't straightforward. Often, there are no clear educational or professional paths to follow. We have to make tough decisions and find our way into the roles and studios we want. This is an incredible challenge for anyone who is just beginning to grasp the depth of an entire industry. At the same time, we are influenced and supported by the people in our lives. This can be parents, friends, colleagues or even a kind stranger who mentors us, either directly or ind


Create custom menu in 3ds Max 2025+
Let's take a look at the new menu system in 3ds Max 2025+, fixing now broken menus and discuss ways it could be improved. Refresh your Python for 3ds Max skills and delve deeper into Python logic. Join our live stream on 15th January 2026 at 1 PM UTC. PS. We're streaming every Thursday about visual effects, animation and games.


Scripting for Artists in 3ds Max | Python 3ds Max #1
A few years ago we made a video " Scripting for Artists in 3ds Max " to introduce newcomers to the worlds of Python and MaxScript in 3ds Max. Sadly, since 3ds Max 2020, Autodesk has retired the old MaxPlus API and introduced the new PyMox library for coding in Max via Python, so it's time for an update. At this stream, we will explain the basics of Python for 3ds Max and demonstrate how to manipulate the software with Python. Join our live stream on 8th January 2026 at 1 PM


Happy New Year 2026
Happy New Year! 🍾🥳🎆 Let's look back at 2025 together and make plans for 2026. I'll share my plans and explain how they will benefit you. Join the conversation and share your ideas about the past and future of visual effects, animation and games. Join our New Year 2026 special stream on 1st January 2026 at 1 PM UTC.


Financially Healthy (for the first time) | Mentoring
In this live stream we explore ways to improve our financial understanding, spending and get a more healthy relationship with money. Being financially healthy has enormous benefits from Quality life Mental Health Retirement Support others (family, friends, ...) and many more. Join our live stream on 25th December 2026 at 1 PM UTC . After watching our stream here are a few ideas to improve your financial situation: No credit cards Invest into long term products Take health, h
bottom of page