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Python for Maya: March 30 · 19 spots left · Enroll Now
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Why Technical Roles Are the Future of VFX
Have you been wondering where we're heading in the world of visual effects? Will AI agents replace artists and pipeline tool developers? The demand for technical roles in visual effects, animation and games is growing. Let us explore why Technical Artist and Technical Director are strong career paths, why Python is a key skill and how AI supports these roles instead of replacing them. Join us on Thursday at 1 PM UTC:


How to Upgrade Your VFX UI Design | TD Meetup 27
We're back to discussing the important yet often overlooked UI design of pipeline applications. In UI Design 1, we discussed why pipeline tools are often unappealing and difficult to understand. This time, we will critique UIs in visual effects, animation and games. We'll examine the Qt Designer and explore layouts and practical tips to simplify the process of building better interfaces. • Prism Pipeline UI • UI examples • Qt Designer vs Coding UI design is a widely overlook


Honest Job Application Review | 3D Rigger #2
Welcome back to the Honest Job Application Review! In this series, we invite our Python for VFX students on stream for a complete application teardown. We give direct feedback on their CVs, showreels, cover letters and social profiles. Learn what VFX, animation and games studios are actually looking for right now, what gets ignored, and how adding technical skills to your portfolio creates opportunities in a difficult market. Today's guest is Enrique Hernandez (3D Rigger) fro


Prism Pipeline: Live Setup & First Impressions
Every VFX, Animation and Games project needs to manage files, versions and software integration else it can turn into chaos quickly. Prism Pipeline promises to solve that as a 3rd party but does it actually deliver? Let's look at Prism Pipeline as a new user. We will install the tool, critique the UI and workflow and test how it handles integrations with software like Maya, Houdini and Blender. This will be an first Technical Director's impression of what works, what is confu


Automate Your Workflow: Python for VFX Cohort (July 2026)
Python is essential to create tools that automate workflows and boost efficiency. Python can help you work on big-budget films, impress your team, and earn you the recognition you deserve. It's a key ingredient for technical roles like Technical Artist, Technical Director and Software Developer. Our next Python for Visual Effects cohort starting on Monday June 29th 2026. In our upcoming July 2026 cohort, I'm teaching you how to use Python to automate your VFX workflows


Are VFX Degrees Still Worth It? /w Oleg Fryazinov (Bournemouth University)
What is the actual role of a university in preparing artists for the VFX industry? Today, we are diving into the reality of VFX and Animation education with Oleg Fryazinov, Associate Professor at Bournemouth University and BFX Festival Director. We tackle the "distorted reality" many students face when they enter school expecting to immediately work for Pixar or Marvel and how institutions need to adapt. If you are trying to figure out your next educational step, this is a mu


Honest Job Application Review | Lead Lighter TA
In this series, we invite our Python for VFX students on stream for a complete application teardown. We give direct, no-nonsense feedback on their CVs, showreels, cover letters, and social profiles. Learn exactly what VFX, animation and games studios are actually looking for right now, what gets ignored and how injecting technical skills into your portfolio creates opportunities in a difficult market. Today's guest is Roiliz Betancourt (MPC, VFX Lighting & Compositing) from o


I let Claude AI Control Blender (Is it actually good?)
Claude AI just released an official Model Context Protocol (MCP) connector for Blender. Is this a genuine time-saver for Technical Directors or another AI gimmick? Let's do a first impression together! In this stream, we’re doing a raw, first-look test. I’ll show you a simple install using the uv package manager (no complex terminal gymnastics required) and then we’ll put Claude to the test with real-world scene manipulation, lighting setups and Python scripting. What we’


Stop Clicking, Start Coding: Python for VFX Cohort (April 2026)
Tired of doing the exact same repetitive tasks in Maya, 3ds Max, Houdini, Blender and Nuke? It’s time to let Python do the heavy lifting. In our upcoming April 2026 cohort, I'm teaching you how to use Python to automate your VFX workflows from the ground up. You don't need a computer science degree - you just need the right mentoring. Join our community of artists leveling up their tech stack this spring. Python for Maya Python for 3ds Max Python for Houdini Python for Blende


Farewell Pixomondo: The Latest VFX Studio Closure Explained
Pixomondo is officially being closed by its parent company, Sony Pictures Entertainment. While this might not be a huge surprise given the current wave of industry-wide cost reductions and studio consolidations, it is still a heavy blow to the artists and the VFX community. In this video, we break down the business reasons behind why Pixomondo is shutting its doors and most importantly, what this ongoing trend means for your future and career in Visual Effects. Join our stre


Future Beyond VFX: The Power of Community
The debate about AI in VFX is incredibly loud right now. Amidst all the panic about algorithms and efficiency, one element that actually keeps this industry alive is being completely ignored: Community. Software updates don't mentor junior staff. Render engines don't check in on you during crunch time. A prompt won't bring a team together to solve a pipeline crisis at 2 a.m. People do - and people need a reason to carry on. We often forget that it is the network around us th


Is Adobe Still Worth It in 2026?
Last year I asked myself a serious question: Is Adobe actually still worth paying for in 2026? My use case is incredibly common for most content creators today. Yet, Adobe Premiere has always felt heavy and clunky to me and that friction has only intensified over the years. Jumping in for a “quick edit” felt practically impossible thanks to its cumbersome structure and sluggish load times. Still, for a long time, Premiere gave me a reasonable enough editing experience until
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