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Visual Effects: "A Model of Madness" w/ Scott Ross
Can a Visual Effects studio survive only on film work? " Absolutely not!" Scott Ross is an important part of the history of Visual Effects. He was manager at ILM, Senior VP at Lucasfilm, Chairman & CEO of Digital Domain and one of the Founding Members of Visual Effects Society. He summarized his experiences and a part of the industry's history in his book “Upstart”. In our episode we trace a line from the cloistered halls of ILM and Lucasfilm through the founding of Digi


Exploring Python in Blender (first time)
In our first YouTube stream, we will explore coding with Python in Blender for the first time. In recent years Blender has proven itself to be professional-grade software for visual effects, animation and games. It is free software with a dedicated community and a quick adoption of new technology. Over the years, Blender has outperformed industry giants like Maya, 3ds Max, and Houdini in certain areas, yet it still struggles to find its place in the industry. One way to impr


Python Interview Challenges | TD Meetup 22
Landing a technical role in visual effects, animation or games can be challenging. One of the hurdles you may face is a Python challenge during the interview. Let's take a look at Python interview challenges in the visual effects, animation and gaming industries. Purpose of interview coding challenges 1. Test core problem-solving and ability Many software and video games companies include coding challenges in their recruitment process to assess candidates' ability to break d


How VR Supercharges Animation & Previz | TD Meetup 21
A few years back, VR was all hype: Headsets, demos, promises until it quietly vanished. But in recent years, we’ve seen a shift and VR has matured. Virtual Reality is slowly becoming part of our reality, from video games and visualizations to art. We invited Dan Franke - a VR storyteller for games and VR experiences - to demonstrate how Quill VR capabilities can be integrated into our visual effects workflow from storyboarding to fx. Dan started as a CG generalist sculptin
![VFX Job Application | FMX 2025 [LIMITED TIME]](https://static.wixstatic.com/media/f83e50_68f0f4b101c24104898ad897a627e4f3~mv2.jpg/v1/fill/w_444,h_250,fp_0.50_0.50,q_30,blur_30,enc_avif,quality_auto/f83e50_68f0f4b101c24104898ad897a627e4f3~mv2.webp)
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VFX Job Application | FMX 2025 [LIMITED TIME]
Applying for jobs in visual effects, animation and gaming can be challenging, so let's reveal the secrets that are holding you back from...


Git for Visual Effects beginners
“ Git is a free and open source distributed version control system designed to handle everything from small to very large projects with...


Role of a Compositing TD in Nuke
In the fast-paced world of visual effects and motion graphics, speed and efficiency are paramount. One tool that can significantly...


USDSkel: Optimized Character Rigging
USDSkel is an OpenUSD component that supports scalable, manipulable, and interchangeable skinned characters. Together with Paul Kanyuk ...


Good vs. Great Python Developers: What Sets Them Apart
A key difference between an amateur and a professional is " production readiness ". Many amateur artists and developers create...


Python Minesweeper Challenge
Hey there, looking for a fun Python challenge to develop your skills?
Perhaps you’ve learned some Python and comfortable with loops, logic thinking, maybe even GUIs, and now wondering “Where to go from here?” or “How to use this knowledge in my interviews?“


The 3D Environment Conference
Matthias Buehler, the organizer of the ICE conference 2025, asked me to speak about The Role of Technical Directors in visual effects...


Problem Solver for VFX | TD Meetup 19
Problem-solving is a key life and professional skill, especially for those working with technology. Technical artists and directors in...
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