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Python for Maya: March 30 · 19 spots left · Enroll Now
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Python for VFX: Maya, 3ds Max, Blender, Houdini & Nuke APIs
Which VFX software actually has the best Python API? On this stream, we’re doing a side-by-side code comparison of Maya, 3ds Max, Blender, Houdini, and Nuke. We’ll test them on essential TD tasks like creating nodes, setting attributes and navigating documentation to see which API is truly "Pythonic" and which feels stuck in the past. Finally, we’ll rate each software from 1 to 5 stars and discuss the future of unifying Python standards across the VFX industry. Watch the full


Live career mentoring for Visual Effects | Mentoring
Our industry isn't straightforward. Often, there are no clear educational or professional paths to follow. We have to make tough decisions and find our way into the roles and studios we want. This is an incredible challenge for anyone who is just beginning to grasp the depth of an entire industry. At the same time, we are influenced and supported by the people in our lives. This can be parents, friends, colleagues or even a kind stranger who mentors us, either directly or ind


Future Jobs in Visual Effects | TD Meetup 25
Let's take a look at future jobs in Visual Effects, Animation and Games together with Bela Beier ( Digital Production ) and Alin Dumitru ( StaticVFX ). Is "AI Artist" a thing? Should we all learn Python and coding tomorrow? What about VR, CopyCat, ComfyUI and all the other tools coming out? Virtual Reality & layout Procedural Content Creation Game Engines & Unreal CopyCat in Nuke AI Artists ComfyUI Python & AI Technical Artist & Director Watch the FULL episode here:


Create custom menu in 3ds Max 2025+
Let's take a look at the new menu system in 3ds Max 2025+, fixing now broken menus and discuss ways it could be improved. Refresh your Python for 3ds Max skills and delve deeper into Python logic. Join our live stream on 15th January 2026 at 1 PM UTC. PS. We're streaming every Thursday about visual effects, animation and games.


Scripting for Artists in 3ds Max | Python 3ds Max #1
A few years ago we made a video " Scripting for Artists in 3ds Max " to introduce newcomers to the worlds of Python and MaxScript in 3ds Max. Sadly, since 3ds Max 2020, Autodesk has retired the old MaxPlus API and introduced the new PyMox library for coding in Max via Python, so it's time for an update. At this stream, we will explain the basics of Python for 3ds Max and demonstrate how to manipulate the software with Python. Join our live stream on 8th January 2026 at 1 PM


Happy New Year 2026
Happy New Year! 🍾🥳🎆 Let's look back at 2025 together and make plans for 2026. I'll share my plans and explain how they will benefit you. Join the conversation and share your ideas about the past and future of visual effects, animation and games. Join our New Year 2026 special stream on 1st January 2026 at 1 PM UTC.


Financially Healthy (for the first time) | Mentoring
In this live stream we explore ways to improve our financial understanding, spending and get a more healthy relationship with money. Being financially healthy has enormous benefits from Quality life Mental Health Retirement Support others (family, friends, ...) and many more. Join our live stream on 25th December 2026 at 1 PM UTC . After watching our stream here are a few ideas to improve your financial situation: No credit cards Invest into long term products Take health, h


Job Application Review | TD Meetup 24
Struggling to apply for Visual Effects, Animation and Games jobs? Are you facing rejections with no constructive feedback to improve? It can feel like hitting a brick wall, leaving doubts about your skills. Don’t worry! It’s rarely about your skills holding you back. It’s about presenting yourself to the right company at the right time. I cracked the application process after countless rejections, landing jobs at Weta FX, Framestore, and Mackevision. Let me guide you to a s


Technical Director in Visual Effects, Animation and Games | TD Meetup 23
Technical Directors are the unsung heroes of Visual Effects, Animation and Games production. They solve technical challenges, create opportunities for artists, and help bring the creative vision to life. To become a Technical Director , you'll need a strong understanding of technical workflows, great communication skills, and knowledge of scripting languages like Python. The benefits of working as a Technical Director often come from the stability that technology positions pr


Breaking into Visual Effects, Animation & Games | SAE Institute
Being a newcomer in the visual effects, animation and games industry is a huge challenge, a few of the hardest industries to get into. This is simply because good education is scarce and the expectations placed on juniors and interns are so high that, unless you are already an established artist or technician, you barely have any chance. In October, I had the chance to host a live workshop at the SAE Institute (Thx Guillen ), where I talked about one of the most challengin


Visual Effects: "A Model of Madness" w/ Scott Ross
Can a Visual Effects studio survive only on film work? " Absolutely not!" Scott Ross is an important part of the history of Visual Effects. He was manager at ILM, Senior VP at Lucasfilm, Chairman & CEO of Digital Domain and one of the Founding Members of Visual Effects Society. He summarized his experiences and a part of the industry's history in his book “Upstart”. In our episode we trace a line from the cloistered halls of ILM and Lucasfilm through the founding of Digi


Exploring Python in Blender (first time)
In our first YouTube stream, we will explore coding with Python in Blender for the first time. In recent years Blender has proven itself to be professional-grade software for visual effects, animation and games. It is free software with a dedicated community and a quick adoption of new technology. Over the years, Blender has outperformed industry giants like Maya, 3ds Max, and Houdini in certain areas, yet it still struggles to find its place in the industry. One way to impr
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