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Python for Maya: March 30 · 19 spots left · Enroll Now
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VFX Supervisor: War Stories from the VFX Set
We spend thousands of hours behind a monitor but what happens when you finally step onto a live film set? The dynamic changes instantly. The politics are different. The pressure is physical. Sam Highfield (On Set VFX Supervisor) joins us to share his "war stories" on a Visual Effects set. We aren't just talking technicals but survival. The "Day 1" Shock: What nobody expects when they first walk on set. Studio vs. Set: How to switch your mindset from "artist" to "crew member.


Why Most VFX Pipeline Tools Are Ugly (UI Design) | TD Meetup 26
The internal software used in visual effects, animation and games is notorious for its poor design. On this stream, we will examine the Python and Qt interfaces used in production. We will discuss why technical tools often ignore basic user experience (UX), the difference between "engineer art" and good design and how to build scripts that artists will enjoy using. We talk about: F & Z-Pattern Priority Proximity while looking at how bad UI design will costs your studio time,


Make Your GitHub Stand Out in Job Applications
Transitioning into a technical artist and director role can be challenging. One crucial element most forget is their GitHub profile. GitHub is your coding showreel and opens doors into your future job opportunities. Let's transform our GitHub profile and repositories into portfolios for our next job application.


Why You're Stuck: You Might Be In The Wrong Role
Feel like you’re learning endless tutorials but not getting anywhere? You might not be a bad artist or technician - you might just be in the wrong role. Many students fail to break into the industry because they are trying to be a Modeler when they think like a Technical Director or they're forcing themselves to code when they should be sculpting. In this live stream, we are going to audit the industry roles in Visual Effects, Animation, and Games to help you find where you a


Python for VFX: Maya, 3ds Max, Blender, Houdini & Nuke APIs
Which VFX software actually has the best Python API? On this stream, we’re doing a side-by-side code comparison of Maya, 3ds Max, Blender, Houdini, and Nuke. We’ll test them on essential TD tasks like creating nodes, setting attributes and navigating documentation to see which API is truly "Pythonic" and which feels stuck in the past. Finally, we’ll rate each software from 1 to 5 stars and discuss the future of unifying Python standards across the VFX industry. Watch the full


Live career mentoring for Visual Effects | Mentoring
Our industry isn't straightforward. Often, there are no clear educational or professional paths to follow. We have to make tough decisions and find our way into the roles and studios we want. This is an incredible challenge for anyone who is just beginning to grasp the depth of an entire industry. At the same time, we are influenced and supported by the people in our lives. This can be parents, friends, colleagues or even a kind stranger who mentors us, either directly or ind


Future Jobs in Visual Effects | TD Meetup 25
Let's take a look at future jobs in Visual Effects, Animation and Games together with Bela Beier ( Digital Production ) and Alin Dumitru ( StaticVFX ). Is "AI Artist" a thing? Should we all learn Python and coding tomorrow? What about VR, CopyCat, ComfyUI and all the other tools coming out? Virtual Reality & layout Procedural Content Creation Game Engines & Unreal CopyCat in Nuke AI Artists ComfyUI Python & AI Technical Artist & Director Watch the FULL episode here:


Create custom menu in 3ds Max 2025+
Let's take a look at the new menu system in 3ds Max 2025+, fixing now broken menus and discuss ways it could be improved. Refresh your Python for 3ds Max skills and delve deeper into Python logic. Join our live stream on 15th January 2026 at 1 PM UTC. PS. We're streaming every Thursday about visual effects, animation and games.


Scripting for Artists in 3ds Max | Python 3ds Max #1
A few years ago we made a video " Scripting for Artists in 3ds Max " to introduce newcomers to the worlds of Python and MaxScript in 3ds Max. Sadly, since 3ds Max 2020, Autodesk has retired the old MaxPlus API and introduced the new PyMox library for coding in Max via Python, so it's time for an update. At this stream, we will explain the basics of Python for 3ds Max and demonstrate how to manipulate the software with Python. Join our live stream on 8th January 2026 at 1 PM


Happy New Year 2026
Happy New Year! 🍾🥳🎆 Let's look back at 2025 together and make plans for 2026. I'll share my plans and explain how they will benefit you. Join the conversation and share your ideas about the past and future of visual effects, animation and games. Join our New Year 2026 special stream on 1st January 2026 at 1 PM UTC.


Financially Healthy (for the first time) | Mentoring
In this live stream we explore ways to improve our financial understanding, spending and get a more healthy relationship with money. Being financially healthy has enormous benefits from Quality life Mental Health Retirement Support others (family, friends, ...) and many more. Join our live stream on 25th December 2026 at 1 PM UTC . After watching our stream here are a few ideas to improve your financial situation: No credit cards Invest into long term products Take health, h


Job Application Review | TD Meetup 24
Struggling to apply for Visual Effects, Animation and Games jobs? Are you facing rejections with no constructive feedback to improve? It can feel like hitting a brick wall, leaving doubts about your skills. Don’t worry! It’s rarely about your skills holding you back. It’s about presenting yourself to the right company at the right time. I cracked the application process after countless rejections, landing jobs at Weta FX, Framestore, and Mackevision. Let me guide you to a s
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