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Motion Capture for Video Games w/ Adrian Perdjon

Writer: Alex
Alex
Sep 17, 2024
1 min read

Let's take a look at motion capture for video games. From The Witchet 1 & 2, The Medium to The Vanishing of Ethan Carter, all these game animations were (partially) created using motion capture. In the middle of it all is the Polish motion capture studio BONES, founded by actor and motion capture artist Adrian Perdjo in the wave of CG Projekt Red's smash hit The Witcher 1, 2 and 3.


My guest today is Adrian Perdjo who is the founder of the motion capture studio BONES in Warsaw in Poland, Adrian started his career as a motion capture artist on The Witcher series before founding his own studio. Together we talk about motion capture for The Witcher, video games and the future of motion capture.




1 Comment


robot
Oct 02

Really fascinating to learn how BONES studio grew from the momentum of The Witcher series—Adrian’s journey from performer to studio founder shows how specialized talent can shape game animation. I’ve been exploring motion capture workflows in indie projects too, and tools that streamline character expression are crucial. For teams working on stylized characters, resources like toontonecolor.com offer helpful references for aligning animated performance with visual tone.

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