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How VR Supercharges Animation & Previz | TD Meetup 21

  • Writer: Alex
    Alex
  • Oct 14, 2025
  • 1 min read

A few years back, VR was all hype: Headsets, demos, promises until it quietly vanished. But in recent years, we’ve seen a shift and VR has matured. Virtual Reality is slowly becoming part of our reality, from video games and visualizations to art. We invited Dan Franke - a VR storyteller for games and VR experiences - to demonstrate how Quill VR capabilities can be integrated into our visual effects workflow from storyboarding to fx.


Dan started as a CG generalist sculpting aliens in ZBrush, then found storytelling at the Animationsinstitut and Studio Soi’s Petzi series. There, he learned that directing isn’t about ego, it’s about coordination and efficiency. Big studios have teams, independents need smarter tools. His search for independence led him to Quill.


Everyone production should have at least one Quill VR artist.

Dan will take us inside his creative process and show us how he uses Quill VR to craft immersive VR stories and turn ideas into visuals at lightning speed. He will explain how these techniques can be seamlessly incorporated into traditional 3D animation and previz workflows, making them a powerful tool for rapid iteration and creative problem solving.


This TD Meetup will transform your perception of VR, showing it not just as a medium to experience, but also as a powerful tool for creation.





 
 
 

6 Comments


leadsand brand989
14 hours ago

Virtual reality continues to create some fascinating opportunities for technical artists and creative professionals. Meetups like this are a great way to exchange ideas and discover new approaches to immersive experiences. I also follow VR tutorials and use a YT Playlist Length Calculator to plan my learning sessions.

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worktolead645
2 days ago

Virtual reality meetups are a great way for technical directors and other digital professionals to exchange ideas, discuss workflows, and learn from each other's experiences. The technology continues to create interesting opportunities across creative and technical industries. For students exploring the technical side of VR and digital production, a TI 84 calculator online can also be useful for working through mathematical concepts and calculations.

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worktolead645
Aug 03

Really enjoyed reading about this event. It's always inspiring to see professionals sharing knowledge and exploring new possibilities in virtual reality technology. morse code translator

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Big Bro
Jul 30

The integration of Quill with Maya, Blender, or Houdini for FX work is a game-changer. I've found that breaking down complex scenes into smaller components can really streamline the process. For organizing those elements, an image splitter might help in managing textures or reference grids.

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xin wang
xin wang
May 21

I just finished reading "How VR Supercharges Animation & Previz | TD Meetup 21", and a few points were immediately actionable for me. One line that stuck with me was: Build the tools your studio wishes it had in 10 weeks How. I will revisit this post again. playlist length checker

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