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Scripting for Artists in 3ds Max | Python 3ds Max #1
A few years ago we made a video " Scripting for Artists in 3ds Max " to introduce newcomers to the worlds of Python and MaxScript in 3ds Max. Sadly, since 3ds Max 2020, Autodesk has retired the old MaxPlus API and introduced the new PyMox library for coding in Max via Python, so it's time for an update. At this stream, we will explain the basics of Python for 3ds Max and demonstrate how to manipulate the software with Python. Join our live stream on 8th January 2026 at 1 PM


Happy New Year 2026
Happy New Year! 🍾🥳🎆 Let's look back at 2025 together and make plans for 2026. I'll share my plans and explain how they will benefit you. Join the conversation and share your ideas about the past and future of visual effects, animation and games. Join our New Year 2026 special stream on 1st January 2026 at 1 PM UTC.


Financially Healthy (for the first time) | Mentoring
In this live stream we explore ways to improve our financial understanding, spending and get a more healthy relationship with money. Being financially healthy has enormous benefits from Quality life Mental Health Retirement Support others (family, friends, ...) and many more. Join our live stream on 25th December 2026 at 1 PM UTC . After watching our stream here are a few ideas to improve your financial situation: No credit cards Invest into long term products Take health, h


Exploring Python in Blender (first time)
In our first YouTube stream, we will explore coding with Python in Blender for the first time. In recent years Blender has proven itself to be professional-grade software for visual effects, animation and games. It is free software with a dedicated community and a quick adoption of new technology. Over the years, Blender has outperformed industry giants like Maya, 3ds Max, and Houdini in certain areas, yet it still struggles to find its place in the industry. One way to impr
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